Project #2 MORPH GUY

https://editor.p5js.org/yangz211/sketches/HnqEQs4wV

Initial Sketches.

Design Process

Since I was really unfamiliar with coding and p5.js., I thought I could somehow directly embed my sketches into p5. Therefore, I spent a lot of time making those sketches. Initially, I was thinking about drawing nine faces in total. However, I eventually figured out how mistaken I was when I finished the seventh drawing. Elizabeth told me that the sketches needed to be translated into codes in order to be put into p5. For a moment, I felt my world collapsed. How could I translate these sketches into codes? I could barely finish last week’s assignment, and it looked like kindergarten-level work comparing to those of my classmates. There was simply no way for me to utilize the sketches. So I started working based on the example. I wanted to make a character that could express emotions. I added many dynamic elements to make the character look alive, such as the eyebrows, the shifting colors, and the body that I drew inspiration from Kingpin, the villain in Spider-Man. To recreate the oppressive feeling, I made my character’s body size increase significantly with the mouseY value. When the mouseY value is great enough, the character’s body will eventually exceed his head height, generating this intimidating impression.